I have asked training and development professionals why they use training games. The answers were so numerous that it resulted in a series of articles. You can read more about that at Why do we use training games?
Here you will find arguments (original spelling) falling into the category I called:
This is how we learn
When we play games, as we did when we were children, and am not talking of organised recognised sports, the innovated ones with sisters and brothers and friends we unleashed emotions. These have been embedded into our memory. Sine we have an associative recording memory system in our brain the experience get etched with emotions and the associative lessons we drew. As humans we learn by observing and experiencing events and not by rote. Thus when an adult undergoes an simulated experience – physical or computer scenario based stuff, the same process sets in. Thus Experiential workshops prove again and again to have deeper impact and remain embedded longer than just presentations.
Gamification is effective to impact learners mind more deeply than theorectical learning. Gardner’s theory of multiple intelligence proves the point.We are all born different. It is written in our DNA code. We must adapt to distinct learning contexts that stimulate different learning curves. For instance any module on active listening would be incomplete without real time practice of listening for facts, effective questioning or empathetic listening. I supplement my active listening sessions with Simon Says workshop and find it to be an excellent neuro linguistic technique to adapt to the skill. Intercultural sessions are ineffective without situational role plays, quizzing on cultural nuances that trigger behavioural and reflexes.
Simulation based learning environment has transitioned the learning landscape to faster deliverables. mind mapping, disruptive learning, inductive approach to self discovery are all vital ingredients to gamification of the learning concepts.
Learning and behavior change are most often linked to Explicit Memory (consciousness), Declarative Memory (facts and events) and Episodic Memory (experiences) – Richard Atkinson and Richard Shiffrin – 1968. […] Games provide the highest learning intensity outside of trauma.
Human beings are homo ludens – one of the best ways to learn is to play.
Ulla Kaarina Mäkelä
“Tell me and I forget, teach me and I may remember, involve me and I learn”. This is what leads us trainers to use games or customised activities during our training sessions.
Since my school days, I am convinced that learning should be playful, fun or as I call it: edutainment.
Moreover, my experience as a trainer and especially my experience with my little trainers at home – my children – confirm me every day, that true learning only happens in a playful and engaging atmosphere.
Basically Human being, since it’s childhood learns through experience. These training games simulate the real workplace scenarios and participants generally correlate both – what they experienced during the activity / training games and what they experience in real life. And this makes deliverable more effective.
Because games are fun. I learn alot from them, especially when I failed or succeed after going through a process that stimulated my brain and muscle. I would like to share that experience so others can benefit from it too.
We learn through different means and every learning method has its own intensity of impact to remember and behavior modification such reading 10%, seeing 20%, listening 30% and doing 80%. So this is evident that doing has maximum impact and the training game is the way of learning through doing.
It is the method of learning through doing which is most impactful and memorable. So this helps to freeze the knowledge and skills given to learners.
Because we are all children deep inside, I find using training games a powerfull learning tools, it uses emotions and fun.
There are a number of reasons why I use training games – firstly, it helps to address certain learning styles and contributes to the effectiveness of the learning for that group of people. Most importantly though, games allow the brain to process the learning by actively experiencing something rather than just listening, reading or watching. I believe offering a good combination of active and more passive learning, engaging as wide a span of senses as possible brings the best learning outcomes – I often think “if I could find a way to get you to smell, taste and feel this learning experience as well as see and hear it I would!”.
Because the learning is in the doing. Training game help create learning experiences for the participants. When our participants immersed in the Training game we designed, they experience a behavior related with the training topic and it become a memorable learning experience for them.
Something I’ve been doing a lot more of is trying to understand how we humans really learn. Not just take on knowledge, but a deeper understanding of concepts and how they transfer to life outside the classroom. Saandeep Tyagi, for me, hit the nail on the head. It is the traditional education system that has led us to believe that adults learn in a different way to children, but from my experience as a trainer I have come to see that play, along with encouragement, laughter and joy, is far more memorable than any lecture. Learning preferences are just preferences. Some trainees may prefer to watch or listen, but this doesn’t mean they are learning. When I announce, ‘lets do an activity’, occasionally someone may groan (but most are enthusiastic at the prospect), but sure enough, within in a minute that person is highly engaged.
Training games is like taking the participants back to their childhood.We all had our life ‘s learning through games.
If you look at learning theory, games can touch on many. Theories such as Constructivism or Scaffolding as well as Experiential and Social Learning can be applied via games. It also moves away from rote memorization which allows the learner to expand their higher cognitive thinking skills. Games teach subjects really well!
Training games allows the learning to slip in by the side door so to speak. By passing the concious gatekeeper enabling the subconcious to explore, analyse and accept concepts that may on the face of it have been rejected.
[…] Fun is memorable, when people enjoy and engage, they learn. And they are in “flow” to use a buzzword. Play is the purest form of Learning. I swear by it.
Is this how we learn? Share your thoughts below.